May 22, 2011


After doing a few small public playtests some time ago, we found a small list of things that needed to be changed with the game's core gameplay. One of our goals with developing this game is to make it as intuitive as possible to the average player, while also introducing some interesting mechanics that some players wouldn't normally see in a puzzle platformer. This presents a bit of a challenge in both the programming and art departments of developing the game.

Our development has been set back somewhat, and we did get a bit overconfident with our announcement of a public demo. Although our goals and devotion to progress remains the same. We just want this whole thing to meet the standard of quality that we've set for ourselves. Backing down on that isn't really in the cards for us. :)

For anyone following our blog, we want you to know that we appreciate your devotion, and we are looking forward to showing off more as we get it ready for public viewing. Here is a sample of some concept art for some of the collectible equipment we will be having in the game:

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